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Three Pokemon Games That Failed to Receive the Love They Warranted

Following a glimpse of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most popular video games in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing frenzy around card prices guarantees almost daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral annually.

However in spite of that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent titles that failed to receive their proper due, or were overshadowed by the hype of the core series. These are Pokémon games released on doomed platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Sure, there are minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Written by

Jessica Smith

A passionate writer and lifestyle enthusiast with a knack for discovering unique stories and trends.

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